// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#include "stdpch.h"

#include "nel/misc/debug.h"
#include "loot_harvest_state.h"


namespace LHSTATE
{
	TLHState stringToLHState(const std::string &str)
	{
		if (str == "NONE" || str == "None" )
			return NONE;

		if (str == "LOOTABLE" || str == "Lootable")
			return LOOTABLE;

		if (str == "HARVESTABLE" || str == "Harvestable")
			return HARVESTABLE;

		if (str == "LOOTABLE_HARVESTABLE" )
			return LOOTABLE_HARVESTABLE;

		nlwarning("<stringToLHState> Unknown type %s", str.c_str() );
		return NONE;
	}
}; // LHSTATE
